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When I build the project it compiles ok but I get a linker error: I now imported the project into CLion and things look ok. $ platformio init -ide clion -board d1_mini $ mkdir ~/dev/clion/foobar cd ~/dev/clion/foobar
#EXIT CODE 11 CLION WINDOWS#
To ensure that CLion/cmake reach platformio binary I also added “~/.platformio/penv/Scripts” to PATH in Windows system Also when compiling your program do not ignore compiler warnings about unassigned variables or other potential problems.$ source ~/.platformio/penv/Scripts/activate An unassigned pointer variable can easily cause a crash if you try to use it before it is assigned (or after it is deleted).Īs ChrisW67 says, create a debug version of you program and run it in the debugger until it crashes.
#EXIT CODE 11 CLION CODE#
You also haven't shown any code where you define and assign initial values to your member variables. At best you have a memory leak, at worst you could be using a copy of a pointer that no longer points to the newly-created member variable. Every time you call new() to assign a member variable, the previous value assigned to that variable is lost. When are you calling the methods you have listed above? Every time you start a new game or show the "game over" window? If these functions are being called multiple times, then it seems to me that you have a serious logic problem: it looks like you are creating member variables multiple times instead of creating them once (in a constructor or some other "initialize" method that is called once) and re-using them. ParchmentImage->setGeometry(300,250,x,y) QPixmap img("./Sources/Pictures/Menu/paper.png") QString("./Sources/Pictures/Menu/back-active.png")) Ĭonnect(backButton,SIGNAL(clicked()), this, SLOT(displayMainMenu())) Int qxPos = quitButton->boundingRect().width()/8 + 3 Ĭonnect(quitButton,SIGNAL(clicked()), this, SLOT(close())) īackButton = new Button(QString("./Sources/Pictures/Menu/back-inactive.png"), QString("./Sources/Pictures/Menu/quit-active.png")) QuitButton = new Button(QString("./Sources/Pictures/Menu/quit-inactive.png"), Int hxPos = helpButton->boundingRect().width()/8 + 3 Ĭonnect(helpButton,SIGNAL(clicked()), this, SLOT(showHelp())) QString("./Sources/Pictures/Menu/help-active.png")) HelpButton = new Button(QString("./Sources/Pictures/Menu/help-inactive.png"), Int sxPos = scoreButton->boundingRect().width()/8 + 3 Ĭonnect(scoreButton,SIGNAL(clicked()), this, SLOT(showScores())) QString("./Sources/Pictures/Menu/scores-active.png")) ScoreButton = new Button(QString("./Sources/Pictures/Menu/scores-inactive.png"), Int bxPos = playButton->boundingRect().width()/8 + 3 Ĭonnect(playButton,SIGNAL(clicked()), this, SLOT(start()))
QString("./Sources/Pictures/Menu/start-active.png")) PlayButton = new Button(QString("./Sources/Pictures/Menu/start-inactive.png"), SetBackgroundBrush(QImage("./Sources/Pictures/Menu/background.png"))
The problem that arises is when I click play again button it successful restart game, but sometimes it crashing my application at showGameOverWindow or after when I back to mainMenuWindow with those error information: One is playAgain and this button restarting game, next one moving to main menu - this menu which are displayed at start of my program. If the player health is equal 0 or lower program showing gameOverWindow() and in this window have two buttons. When I click the start button it bring me to start method and all code from this method working as I wish. Let me explain how my code works - I running for first time application then all items in the main menu working. I have made small computer game using QT in CLion.Īt beginning I show main menu with four rect items created as buttons, I connect it to some slots f.e start() - slot which start game, showHelp() - showing help informations, showScores() - top scores and the last one is quit connected to close() slot.
#EXIT CODE 11 CLION REGISTRATION#
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